Dev Log 2 - Pitching a Game
Following the research portion, I went about pitching a game called "Dispatch".
The main idea behind "Dispatch" is to create a serious game that is a narrative driven puzzle-simulator game, that follows a 911 Operator's shift over the course of a week. This idea was pitched to be a mix between "Papers Please" and "Five Nights at Freddy's", to mix hybrid of documentation and reference information from monitors, much like a 911 Operator would. The main take-away from creating a serious game with this narrative was to highlight the overworked, and under-supported conditions that 911 operators work within,.
After pitching this game, I discovered from critiques that this idea was not a novel one, and was cautioned to potentially stay away from considering this idea as a pitch. Knowing now that there are other simulator games that follow this narrative, if I were to follow through on this idea I would have to do a lot of market research to ensure the viability of the game. Instead, as the pitches wrapped up, I am looking forward to working on other games that were pitched by peers during this process.
Overall I would say this pitching process was a great learning experience in ensuring that ideas are thoroughly researched prior to making a pitch proposal, as often times the ideas that are ideated are not unique, and have already been done before in one manner or another.
Gamification Project
Status | In development |
Category | Other |
Author | Sam Khan |
More posts
- Post-ProductionApr 09, 2024
- Dev Log 3 - ProductionMar 25, 2024
- Dev Log - ProductionFeb 14, 2024
- Devlog 1 - Pre-ProductionJan 15, 2024
- Dev Log 4Dec 04, 2023
- Dev Log 3Nov 19, 2023
- Dev Log 1Sep 21, 2023